Vampire The Masquerade
Polish studio Draw Distance has released a brand new trailer for Vampire The Masquerade Shadows of New York, an upcoming visual novel destined for Switch. Not to be confused with Vampire: The Masquerade – Coteries of New York, Shadows of New York is described as a stand-alone expansion and a companion piece to the previous title. While Coteries was aiming to serve as a general introduction to the world depicted in tabletop RPG Vampire: The Masquerade’s fifth edition, Shadows has been designed to present “a more personal and unique tale”.
Do I need to play Coteries of New York to understand and enjoy the story of Shadows of New York?
Not at all. Shadows of New York is a stand-alone expansion to Coteries of New York, which means it shares the New York City setting and a large part of the supporting cast with our previous title, but is designed to offer a different experience. Coteries served as an introduction to the basics of Vampire: The Masquerade 5th Edition—it was focused on showcasing different vampire Clans and core concepts of the setting through the point of view of a newly-fledged vampire, a character who did have a defined backstory, but by and large meant to serve as a player avatar.
Shadows of New York is a more personal story, told from the perspective of a well-defined character who’s already integrated into the Kindred society and has a developed inner monologue of her own. Those who are familiar with Coteries will already know a large part of the cast and catch some references that would otherwise go unnoticed, but those who decide to start with Shadows and get back to Coteries later should be able to enjoy both experiences just as much as they would if they played them in their release order. The two stories are essentially separate, different both tonally and thematically.
The new trailer shows off some never-before-seen art and gameplay, and also gives us just a tease of the new game’s musical direction.
Here’s an official description to tell you a little more:
In Shadows of New York, players take on the role of Julia, a vampire of the mysterious and powerful clan Lasombra. Our protagonist is currently stuck in a rut, occupying a theoretically prestigious, but practically unimportant position in the city’s most influential faction – the Camarilla. This will all change when the news of the final death of the Anarch Baron of NYC reaches the Court’s attention – an unlikely nomination will seem a chance for Julia to finally make a name for herself, but she will be judged every step of the way.
The player’s choices will lead to one of two endings to Julia’s story, as well as influence her approach in key scenes on her way to the plot’s conclusion. Shadows of New York will also include more amazing key scene illustrations than Coteries of New York, which help flesh out the events of the game with unique animated art. In addition to those improvements, we are also happy to announce our cooperation with the talented composer Resina, who is responsible for the entirety of Shadows of New York’s soundtrack. Her moody style, which mixes haunting vocals with classical instruments such as the cello and warped electronic sounds, make for a perfect fit for the World of Darkness and a great companion to the events unfolding in the story.