UnderMine is an action-adventure roguelike with a bit of RPG tossed in. Blending combat and dungeon crawling from roguelikes like “The Binding of Isaac,” with the progression of roguelikes like “Rogue Legacy,” UnderMine delivers a fresh new entry to the genre. Mine gold on each run and increase the peasant’s power by finding powerful relics.
About The Game
I’m not normally a huge fan of roguelites, but UnderMine caught my eye (thanks to DangerouslyFunny videos). I’ve played about 16 hours of it so far (version 0.3.3.8), and I must say that it shows amazing promise. The game already feels like a fully released title, despite still being in early access.
The aim of the game is simple – progress through (currently) 12 levels of the mines, fighting creatures and hoarding gold. Along the way you’ll find NPCs who return to your hub and offer their services, secret areas that reward you, artifacts to power you up, and curses which have various negative effects, but offer some reward in return.
The permanent unlocks are one of the things that caught my eye. Once you have enough gold and have the correct NPCs unlocked, you can upgrade your character for every subsequent run. This can be more health or damage, the ability to carry more potions, or even an upgraded sack to lose less gold on death. This means that no matter how poorly a run goes, you still feel like you’ve achieved something.
Once you’ve finished the current content, you get an item which respawns the bosses and ups the difficulty slightly (while improving the rewards). In the recent update, you also have the ability to toggle the level of this item, so you can return to non-NG+ if you prefer.
Requires a 64-bit processor and operating system
OS: Windows 7
Processor: 2.4 GHz
Memory: 4 GB RAM
Graphics: Integrated GPU or better (1024 MB)
DirectX: Version 10
Storage: 2 GB available space