Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
About The Game:
First of all, Space Haven is not meant to be a space combat simulator. It is not a deep engine for emergent storytelling due to interpersonal relationships either. It certainly is not a complex atmospherics simulator as well. it does however incorporate some elements from everything I have listed. I hope this will help you manage your expectations better.
Space Haven is an ambitious game that accommodates your management/building space needs. I have a lot of good things to say about the game as it is, so I will try to balance the pros and cons.
– Emergent storytelling from your struggle to build a sustainable spaceship while traversing a randomly generated galaxy with customizable settings;
– Decent production chains that force you to prioritize things;
– Customizable work/sleep/rest schedule for your crew coupled with individual skill levels and a job assignment priority chart;
– Explorable and salvageable space derelicts that often contain valuable resources, logs and some hidden threats;
– You can build more than one ship and will feel the need to at some point;
– Some derelicts are claimable, they can give you an edge if you plan to build a second ship;
– Different factions available for trade or war;
– Space combat, usually down to winner takes all;
– Boarding parties are in as well, be careful with your precious derelicts and crew;
– Can take enemies as prisoners and ransom them or, eventually, persuade them to join your crew;
– Great aesthetics and sound.
– Barebones space combat at the moment, with lack of turret and shield diversity;
– Barebones diplomacy, with no significant advantage for being allied over being neutral;
– At the moment there is a lack of enemy/hazard variety;
– You crew is not able to hone their skills over time, although it seems to be a planned feature;
– If your hull is breached it is pretty much game over for that ship, although, if you are lucky, you might be able to recover;
– Enemy vessels do not charge their shields nor do they fix their hulls until your next encounter;
– Lacking some quality of life features to facilitate management, especially for crewmembers in draft mode;
– UI/UX still needs some more work, although progress has been great;
– Not all production chains are in yet so there are a couple resources that are only useful for trading;
– No z-level axis, meaning everything occurs inside a single horizontal plane;
– No specific modding support as of yet, although they do intend to add it to some extent.
Requires a 64-bit processor and operating system
OS: Windows 10/7
Processor: 1.8 GHz
Memory: 2 GB RAM
Graphics: 128MB 3D OpenGL 2.0 Compatible
Storage: 250 MB available space