Skater XL Launch Trailer Can’t Stop Taking Shots

Skater XL Launch Trailer Can’t Stop Taking Shots

Skater XL Launch

Skater XL is out today on PlayStation 4, and since this is a traditional marketing cycle, we’ve got a launch trailer to go with it. You can view that above, but perhaps the most interesting thing about it are the potshots it takes at EA’s own digital version of the sport. Footage is accompanied by fans who have been playing the game during an early access phase and boy do they want to talk about Skate.

Naturally, Skater XL couldn’t leave early access empty-handed. Easy Day Studios have inaugurated the game’s 1.0 release with a honking great ramp in the middle of the desert – perfect for screaming at your broken shins without the cool kids overhearing.

We actually haven’t talked about Skater XL on the site, even back when list-goblin and professional OlliOlli esports star Brendy was flipping his trucks all over the office. Perhaps that’s because the game’s early prototype reflected poorly on his flawless real-world footwork instead, delivering a series of painful gifs of a digital bloke eating concrete time after time after time.

The game

J Boogie, who has apparently played a ludicrous 2400 hours of the title, claims they couldn’t go back to the PlayStation 3 series after testing Skater XL prior to launch. Meanwhile, KilowaTT, who comes in at a slightly more respectable 74 hours played, said: “Gameplay mechanics blow EA Skate out of the water.” Well, we guess we can put that to the test once Electronic Arts gets round to putting out the Skate revival project it confirmed was in the works last month.

If that all sounds like your jam, kickflip your way over to Skater XL’s Steam page, where it’s currently going for £31/€34/$40. In the meantime though, we have Skater XL. Are you picking up this skating simulation? Ollie into the comments below.

Source : pushsquare , rockpapershotgun

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[…] XL is The Realistic, I have a massive soft spot for EA’s Skate franchise. When the series launched in 2007, the “flick it” control scheme which pinned every ollie, […]