Sea of Thieves big Tall Tale adventures are finally getting checkpoints

Sea of Thieves

Sea of Thieves, One of my favorite things about Sea of ​​Thieves is doing Tall Tales, the complex multi-part adventures that collectively make up the game’s narrative backbone…

One of my least favorite things is that they can’t be saved in the middle ground: if you quit before you finish, all progress and rewards will be lost. That’s not great for players who can’t afford to spend hours at a time in a single session, especially when it comes to some of the boss fights, which can be a massive hassle.

Fortunately, the new Lost Treasures update has finally removed that hassle by adding checkpoints, allowing you to rescue half an adventure and then come back to it later.

New Tall Tale tooltips on the map will also improve life on the high seas by making it easier to stay on top of where you are going and what you are doing.
Lost Treasures also adds daily rewards, with gold and doubloon rewards that will vary depending on the difficulty of the task: you may have to kill some skeletons, or you may just need to get drunk and vomit on the floor.

Sea of Thieves

Sea of Thieves New regular events will also make it easier to earn money: every day between 10 a.m. and 11 a.m. M. PT, and between 6 and 7 p. M. PT, players will earn extra gold to collect loot, and every Friday will feature Fortnights (smart), with increased rewards for fortress items found in forts.

The Sea of Thieves Lost Treasures update is live now, and full patch notes are available at And in case you hadn’t heard, Sea of Thieves will finally debut on Steam on June 3.

Source : Pcgamer

Notify of
Newest Most Voted
Inline Feedbacks
View all comments

[…] rare version of the pirate games, Sea of ​​Thieves, is now available on Steam. The game has been available since its launch in 2018 on PC via the Windows Store, but you can now […]


[…] was in March 2018 when Sea of ​​Thieves became the first experimental trip for Microsoft’s brand new Game Pass service. It was the […]