Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
About The Game:
Better graphics, better music, but we don’t play such games for those, we play them for the deck building aspect. So how does it compare with Slay the Spire?
First, you have a tactical component that is a lot better than in StS, since you have three lanes for your creatures, and placing them in the right one and in correct order is paramount to winning battles.
The deck building experience is pretty similar, though a few things differ: there are less reward cards, and you have to find balance between two card types (spells and creatures), so at first it might feel like you rely a lot on RNG to get what you want since you have fewer occasions to pass on cards hoping to get the right ones later, but…
…on the other hand you have many ways to copy one or two good cards (several times), and many cards can become powerhouses or trigger interesting combos reliably since you can upgrade them twice (if you’re lucky three times for spells and four with creatures). Also in the game, you are always playing TWO clans (comparable to classes in StS), so there are 20 combinations in total to try out.
The game expects you to read into the signs so you know what type of strategies are available on a particular run, and then abuse aforementioned strategy until you stomp everything standing in your way. This feels very rewarding and is something that really sets it apart from the competition I reckon.
If you like Slay the Spire, but you’re still on the fence, try the demo and you’ll see for yourself, personally I’ve already sunken quite a few hours in the game (thanks to the beta) and will sink many many others in the future 🙂
Requires a 64-bit processor and operating system
OS: Windows 7
Processor: Core i3
Memory: 4 GB RAM
Graphics: IGP or better
DirectX: Version 11
Storage: 2 GB available space