Haven Interview A Game
The makers of Furi announced their next game last year, Haven Interview A Game, While it shares a similar look to that game, it seems to be a vastly different type of experience as it follows two people who are “special” to one another as they must traverse together through a dangerous new world. The game was one of many indie titles that Sony chose to highlight for their PS5 showcase, and it seems the developers want to take as much advantage as possible.
Speaking with Wccftech, Creative Director Emeric Thoa talked about the game’s next gen version. It seems the studio is in the early stages of this version of the game, so they couldn’t commit to any features for sure, but did say they want to utilize the haptic feedback of the DualSense controller and get the game up to 120 FPS for that port and make the most smoothing gliding possible. While Thoa did say they wanted to bring the game to as many systems as possible, as it stands only a PlayStation 5 version has been confirmed for next generation consoles, so the context is only in relation to Sony’s next system.
We mostly focused on finishing the rest of the game! We did listen to the player feedback though, and lots of small improvements regarding accessibility difficulty tweaks, controls rebind, comfort options and so on, as well as polish the visuals and boost the performances. But players liked the demo, so there was nothing huge to change!
Will the dialogue choices eventually lead the relation and/or overall story in different directions?
The dialogue choices have consequences to the current dialogue itself, and some choices impact the ending, but it’s not a game with big story branchings. The choice for Haven was to have a well-written story about two “defined” characters, rather than go hard on interactive narration. To be honest, should it be for narration or level design, I’ve always preferred handcrafter over procedural.
Why do you think that relationship-focused games aren’t really common?
That’s a mystery to me. When we pitched Haven to publishers, early on in development, some of them said to us that we should make it a “boy meets girl” story. They thought it had more tension, that it was stronger. They really missed the point that an established relationship story is strong precisely because it doesn’t exist. Yet, a lot of people can relate to that. I don’t understand why it’s not more present in video games or even movies.
How long will it take to complete Haven on average?
I’d say average 12 hours, for a normal playthrough without exploring everything. Initially, I wanted to make it a 6 hours game, because I think we need more “short and impactful games”. But hey, we had lots of ideas and it kinda stretched a little.
You recently announced that Haven will be available on PlayStation 5, too. Are you targeting the launch window for this platform? We don’t know when it’s going to launch precisely. We are still aiming to launch Haven in 2020 so that might end up being a pretty good fit, yeah.
Having worked on the PlayStation 5, which do you believe to be the system’s strengths and weaknesses? Haven Interview A Game, Also, are you going to enhance Haven through the PS5 hardware and if so, how?
We are at the veeeeery early steps of working on PS5. It’s a bit early for me to say. We will of course try to make the best use of the PS5 new hardware and features. One thing that’s the most exciting to me is to use the new gamepad haptic features and a 120FPS framerate to make gliding as smooth as possible.
How will the PS5 version of Haven stack up against the PC one at max settings?
I have no idea at the moment. Haven is not especially a “tech benchmark game”. So I guess the difference is going to be thin. It’s going to be a moving and unique story on all platforms! The game is also coming to Xbox One. What about Xbox Series X, though? We are aiming to bring Haven on as many platforms as we can. Feel free to add anything else you might believe to be worth mentioning about Haven and The Game Bakers.
One thing I like to add about the game is that it’s a solo game designed to welcome a co-op partner. It’s not necessarily a co-op game. People tend to think they MUST play it co-op, but it is not mandatory. But of course, we’d love to hear that it’ll make couples share a moment together!
Thank you for your time.