Ghost of Tsushima Update
If you’ve already plowed through Ghost of Tsushima and found it wasn’t enough of a challenge for you, Ghost of Tsushima Update, developer Sucker Punch is releasing an update today that’ll add a new “Lethal” difficulty mode. As the name suggests, Lethal mode steps things up significantly over the “hard” level that was previously the most challenging option. Specifically, Sucker Punch says that enemy weapons are more deadly but the flip side is that main character Jin’s katana is also more powerful to match. You won’t be a tank that can absorb unreasonable amounts of damage, but at least your enemies won’t either.
Additionally, enemies will be more aggressive and can detect you quicker, as well. The “parry” and “dodge” windows are smaller now, which means you’ll need to be more precise to pull those moves off successfully.
A new “Lethal” difficulty option will do the reverse of that. Enemies will become more aggressive and spot Jin in a shorter amount of time. Your dodging and parry windows will become even stricter, and enemy attacks will do far more damage. On the flip side, Jin’s katana will also be deadlier, so those that have mastered combat will be able to finish it quicker. It seems like a true samurai mode that could actually improve the somewhat lacking mechanics.
Below, you can check out the full patch notes for the update:
New difficulty level: Lethal
Enemy weapons are more deadly, but Jin’s katana is also more deadly
Enemies are more aggressive in combat
Enemies detect you faster
Tighter Parry and Dodge windows
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
Enemies will not attack you while you’re using Resolve to heal
Enemy awareness builds more slowly, giving you more time to recover after being spotted
Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
Added option to turn speaker name off when subtitles are enabled
New subtitle text color options in addition to white: Yellow, Blue, Red, Green