Cloud Gardens is a chill game about creating overgrown dioramas

Cloud Gardens is a chill game about creating overgrown dioramas

Cloud Gardens

Kingdom and Kingdom: New Lands developer Noio is onto something special with Cloud Gardens, a relaxing simulation game about planting seeds so nature can overtake “lo-fi scenes of urban decay.”

I was on board with that one-sentence pitch, but Cloud Gardens goes deeper – there’s a bit of motivational structure for players who don’t just want to creatively unwind. Outside of a care-free sandbox mode, there are six “campaign”-like chapters “where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation.”

Developed by Noio, Cloud Gardens is a simulation game where you can recreate dioramas and build unique structures for nature to reclaim. There’s a sandbox mode where you can simply create with no restrictions and no goals, as well as a story mode where you have to strike a balance between nature and man-made structures.

From the developer of Kingdom

“In Cloud Gardens players must harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. By planting seeds in the right places, they’re able to create small overgrown dioramas of brutalism and beauty, salvaging and repurposing hundreds of discarded objects to create unique structures for nature to reclaim.”

Here, the goal is to coax nature into reclaiming enough of each stage to fill the corresponding meter. However, plants require the energy created by placing more industrial objects into a scene, meaning players must strike a balance between nature and urban decay.

Cloud Gardens will initially launch as a Steam early access title, and development will focus on modifying the core game loop in response to player feedback, fixing bugs, and polishing the UI – a process Noio anticipates will take around three months. The developer says it also has a number of additional features in mind – including mod support, easy sharing of dioramas, new plant growing mechanics, and a more advanced level editor – but that their implementation will largely depend on the project’s success.

Cloud Gardens doesn’t have a set release date just yet, but it’s scheduled to launch in early access later this year.

Source : destructoid , Eurogamer , twinfinite

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