Baldur’s Gate 3 Combat and Stealth Features Detailed

Baldur’s Gate 3 Combat and Stealth Features Detailed

Baldur’s Gate 3 Combat and Stealth Early Access on PC in August. Before then, however, it released a new blog post on Steam detailing the various features of combat and stealth.

The most important change from previously is that party members will now have a turn order which is based on their initiative. If you’ve been devouring everything Larian has revealed so far, much of this will already be stuff that you know, but the community update provides some more details on changes and mechanics, along with some neat gifs.

Baldur’s Gate 3 Combat is quite a bit brisker than it was in Original Sin 2, despite sharing a lot of things, most notably that it’s turn-based. Some of this is down to how turn order works, but you may have spotted that it’s a little bit different from what was shown off earlier in the year.

“We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat. The increased brevity and flow is down to many, many changes shaving off microseconds. For example, another character’s turn will begin behind the scenes as the previous character is ending their animation. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.”

Stealth is also a big part of Baldur’s Gate 3 – if you want it to be – and it goes hand in hand with the game’s great sense of verticality, and ability to shove people. Sneaking is a really useful technique for positioning your party prior to the initiative roll, ensuring you get the first strike. Using stealth, it’s perfectly viable to sneak into a camp, avoid being seen, and roll crits to victory. With a little thought comes the perfect ‘shove’.

Using stealth to prepare for combat is even more fun due to the introduction of forced turn-based mode. This is a big new feature that allows players at any moment during exploration to switch to turn-based rules. Each turn equates to 6 seconds, allowing players to predict and navigate enemy movement, or solve puzzles that require clever navigation.

Baldur’s Gate 3 is planned for PC and Google Stadia. Stay tuned for more details on its early access launch in the coming month.

Source : Pcgamer, gamingbolt 

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[…] Gate 3 enters early access sometime this month (hopefully), and we now have a few more key details about the release courtesy of Larian Studios director of […]


[…] Baldur’s Gate 3, Cross play and Cross saves will be available for Gate 3, at least for those that have created a Larian account. Ahead of Early Access, Larian Studios has encouraged users to create an account if they would like to access either of these features. Users can either create an entirely new account or link their Steam, Stadia, and GOG account. […]