Anthem Developers Detail
Anthem’s long-term update plans include some important changes for loot. Anthem Developers, Studio Head Christian Dailey detailed some of them today. The early days of Anthem were, to say the least, not great. The game failed to live up to fans’ expectations and continued developer Bioware’s string poorly received games.
However, with Anthem designed as a games-as-a-service, the team remains committed to turning this mech around. Today, Studio Director Christian Dailey shared some new details about how the game will handle loot in its upcoming update. Of course, all of this is still actively being worked on, so remember that everything below can change. Loot drops will be more frequent, all items are apparently better and more competitive, and all loot rarities have value.
Anthem Developers, You can also sidestep RNG a bit through quests, specialised vendors, and unique loot tables. If you like a particular piece of gear, you can level it up so it remains effective, and you won’t find items rendered useless because they were missing inscriptions you’ll also be able to roll inscriptions. These are largely good things, but nothing that makes me think I need to return to Anthem and give it another chance.
Here’s the full list what BioWare is working on, at least in regards to loot, though it’s all subject to change:
Increase the frequency of Loot Drops
Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
All loot rarities have strategic value throughout progression
You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
Modify your loot, including rerolling inscriptions and leveling up items
Loot feels exciting and more noticeable when it drops, and is celebrated when collected
Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
Reveal and equip loot right away
Complete revamp of the equipment sheet – including a detailed stat sheet
The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
Each item has an inscription “budget”, based on its Power and Rarity
No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
Your power cap can be easily increased, and the loot system scales accordingly
Advanced telemetry data allows us to identify trends and make meaningful balance changes
On the subject of shooting, BioWare has already managed to make gameplay more responsive, with enemies “reacting to hits near instantly.” They’re also looking into making melee attacks more useful. A number of new weapon concepts are also in the works, which you can check out above.
It definitely seems like BioWare Austin are heading in the right direction with Anthem Developers 2.0, but they still have a lot to prove. Yes, it will be great to have competently-designed shooting and loot mechanics, but what are they doing to make Anthem truly stand out from similar games on the market? Hopefully we learn more about that in future updates.
Anthem is available now on PC, Xbox One, and PS4. Don’t expect Anthem 2.0 until at least next year…at the earliest.